﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ElementumForever.Scene;
using ElementumForever.Interfaces;

namespace ElementumForever.Entity.Scene
{
    public class ConcreteScene : CameraScene
    {
        public ConcreteScene(MainGame game, ICamera camera): base(game,camera)
        {
            game.input.handleKeyInputEvent += OnHandleInput;
        }

        public ConcreteScene(MainGame game)
            : base(game, new Camera())
        {
            game.input.handleKeyInputEvent += OnHandleInput;
        }
    }
}
